Same character, just working up a color test.
Monday, December 15, 2008
Wednesday, December 10, 2008
I did the layout poses on these a long time ago, but ditched doing the animation because there was no model to work with and the roughs were just done up really quick. They were kind of all over the place, but I found it tonight and wanted to do something loose and fun, so I filled in the rough animation to see how it'd look. I think I'm starting to get a better flow in my work, but I'll let you decide.
The character is based on Lewis Black. Lewsly.
Friday, December 05, 2008
Thursday, December 04, 2008
Wednesday, December 03, 2008
Tuesday, December 02, 2008
Sunday, November 30, 2008
Krudman, the very awesome creator of Fanboys, sent me this today, based on the previous post, making the entire context of this somehow even more obscure.
Tuesday, November 18, 2008
Thursday, November 13, 2008
Wednesday, October 29, 2008
Monday, October 20, 2008
Thursday, October 02, 2008
Wednesday, October 01, 2008
Someone - not namin' names here - irked me to join in on Tara's Drawing Jam, so I was all 'maybe'. Then I found out the subject was the Governator and I'm all 'YES'. Arnie is already a living walking caricature so drawing him is both fun and easy.
Tuesday, September 30, 2008
Sketches with a custom brush butthat'snotimportantrightnow.
I had to put two really quick sketches in just to fill the page, so the last one was on the top-left, and I was all, "y'know? This looks kinda Glen Keaney", then I was all, "Actually, it looks like the Hulk", then I was all, "Someday I will meet Mr. Keane, and I will demand that he animates the Hulk."
I had to put two really quick sketches in just to fill the page, so the last one was on the top-left, and I was all, "y'know? This looks kinda Glen Keaney", then I was all, "Actually, it looks like the Hulk", then I was all, "Someday I will meet Mr. Keane, and I will demand that he animates the Hulk."
Edit:
Tuesday, September 23, 2008
Monday, September 22, 2008
Friday, September 19, 2008
Wednesday, September 10, 2008
Monday, September 08, 2008
Monday, August 25, 2008
Thursday, August 21, 2008
Tuesday, August 19, 2008
A few sketches. Paul Pope primarily inspired these palpable portraits of pious people with a plentiful color palette of primaries and present a perfect perception of pleasing...uh...Palpatine...
Im...Imperial Emperors need love too. >_>
Seriously though, Paul Pope, comic writer/artist for Batman: Black and White and Batman: Year 100. If you see them on the bookstore shelves I suggest you at least flip through them and see some neat shit.
Or Google the man. s'Faster.
Im...Imperial Emperors need love too. >_>
Seriously though, Paul Pope, comic writer/artist for Batman: Black and White and Batman: Year 100. If you see them on the bookstore shelves I suggest you at least flip through them and see some neat shit.
Or Google the man. s'Faster.
Wednesday, August 13, 2008
Here you are, folks, the final product!
Like before, I broke down how I did this on a forum, and I figured I'd post it here once again. I know the majority of people who come here are animators; the people I talked to were not, so for most of you, a lot of this is pretty obvious stuff.
Here's the order:
drawing 1 - first key
drawing 11 - final key
drawing 6 - breakdown
drawing 5 - inbetween
Now when I started the inbetweens, I traced between the first key and the breakdown. There are four drawings between the two, so which one do you start on. The one nearest the key? Actually, it's smarter to start at the breakdown.
drawing 4 - inbetween
Now you make a new drawing, between the inbetween and the key. This time, though, the lines you draw should be closer to the key than the inbetween. Why? Because the closer the drawing is to the key, the more visible the key drawing will look to the human eye when these drawings are being played at 24 frames per second. You register the similar drawings faster. Additionally, this makes the action look smooth, as it starts off slow, then gets faster as you approach the breakdown drawing. Confused yet?
drawing 3 - inbetween
So now, keep repeating this method. Draw closer to the key. This inbetween still has an open mouth, but it's getting really close to what the first drawing looks like, and we still have 3 more drawings to get to, each of them getting closer as it goes.
drawing 2 - inbetween
Same thing. This is the final inbetween for the first part of the motion. The teeth are just about connected now. I actually thought of doing another inbetween to get even closer, but cheaped out and just made this an extra frame longer to make the starting action slower.
ok, so that's the first half of the motion done. We have an animation of Lucy opening his mouth really fast, then clipping into his final drawing. We're pretty much going to patch the second part up the same way, except this time we're slowing into the final key from the breakdown.
Drawing 7 - Inbetween
Drawn halfway.
Drawing 8 - Inbetween
Now favoring the final key.
Drawing 9 - Inbetween
Closer.
Drawing 10 - Inbetween
Closest. To the human eye this one is pretty near identical to the last key (or it should be, but I need to work on my line variation.)
So there you have it. Altogether I did do this in a day, but it took me several hours (on and off between and after work). And the end result is 12 drawings. Which amounts to about half a second if you lined them up with no holds.
Now, I don't have to tell any of you, whether you know animation or not, that animation very much is that long and tedious. You've known for a long time that for even one second to go by, a lot of work has to take place. So how do studios cope? That's simple. What I've just done is rough animation, breakdowns, inbetweens, cleanup, and not discussed was also color and shadow. In most studios and especially for fully animated projects, that is at least three-four different jobs, done by three-four different people (Rough Animator, Assistant Animators/Inbetweeners, Cleanup artists, and the Color/Shadow department)*. So ah, when you're watching a cartoon animated in flash, or a movie done in CG, and you wonder to yourself, quite understandably, "What the hell ever happened to classical animation" - That's what happened. Time, money, extra people, and companies that wanted to do away with as much of that as possible, because for movies they want to give the money to expensive celebrity voiceovers, and for TV, well Jesus, I still can't believe TV networks have any money these days, what with the internet stealing the crowds.
*Oh, and on Three Delivery, if you're wondering which of these jobs I take on, the answer is all of them; Rough, clean, color and shadow. We had a rough team and cleanup team on the first three episodes, but it was too slow, we were losing money, and the show almost got pulled 6 episodes in. A lot of people got laid off, and we had to merge the teams. So that we're doing any of this at all is a miracle...and I still hate those head comps.
EDIT: This is my 111th post! Crap, I filled with a bunch of crappy writing! I completely missed my chance to do a binary joke! On the bright side, I totally missed the chance to do a binary joke! They suck!
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