Monday, December 15, 2008


Same character, just working up a color test.

Wednesday, December 10, 2008



I did the layout poses on these a long time ago, but ditched doing the animation because there was no model to work with and the roughs were just done up really quick. They were kind of all over the place, but I found it tonight and wanted to do something loose and fun, so I filled in the rough animation to see how it'd look. I think I'm starting to get a better flow in my work, but I'll let you decide.

The character is based on Lewis Black. Lewsly.

Friday, December 05, 2008


Copies of McKimson poses. You can do them too!

Thursday, December 04, 2008


History's Greatest Burn Victim.

Wednesday, December 03, 2008



Just something I did up last night.

Tuesday, December 02, 2008

Hey it's that guy I used to draw a lot!

Sunday, November 30, 2008

Krudman, the very awesome creator of Fanboys, sent me this today, based on the previous post, making the entire context of this somehow even more obscure.



Saturday, November 29, 2008


I know what you're thinking, but this wasn't my idea, I did this at the request of...some guy named...Fakey McNotarealperson...son.




....ok, it was me.

Oh, and as an alternate subtitle: Megatron? More like Megatran. POW.

Monday, November 24, 2008


Did this as a one year anniversary gift for some friends. Paints are still awesome and I feel terrible for not using them as often as I should.

Tuesday, November 18, 2008


Just a buncha funny lookin' folk.

Monday, November 17, 2008


Drawing multiple characters is so much easier if you stop halfway and just write "and so on". God, why didn't I think of this before?

Thursday, November 13, 2008


Things that bother you
Never bother me
I feel happy
I'm fine (haHA!)
Living in the Sunlight
Loving in the Moonlight
Having a Wonderful Time!

Friday, November 07, 2008


There's some muscly people all up in this grill.

Mmm...grill.

Wednesday, November 05, 2008

Based on a Story.

See the full sized and readable version here.




Wednesday, October 29, 2008



Just some meat from the land of comics n' games.

Wednesday, October 22, 2008

Tara's Drawing Jam demands a Bruce Lee for Samurai Jack. Must...obey...jaaaam...

Monday, October 20, 2008


Weee!

Grrr!


Edit:

Sunday, October 05, 2008


Confound it! The batteries are dead!


Edit: Holy Update Batman!

Thursday, October 02, 2008


Just a dude

Wednesday, October 01, 2008

Someone - not namin' names here - irked me to join in on Tara's Drawing Jam, so I was all 'maybe'. Then I found out the subject was the Governator and I'm all 'YES'. Arnie is already a living walking caricature so drawing him is both fun and easy.



Tasty.

Tuesday, September 30, 2008

Sketches with a custom brush butthat'snotimportantrightnow.

I had to put two really quick sketches in just to fill the page, so the last one was on the top-left, and I was all, "y'know? This looks kinda Glen Keaney", then I was all, "Actually, it looks like the Hulk", then I was all, "Someday I will meet Mr. Keane, and I will demand that he animates the Hulk."


The End.

Edit:

Friday, September 26, 2008



The whole one side of my stomach has been on fire all this morning. I can't get any work done, and I'm furious.

Next post: bunnies

Tuesday, September 23, 2008



Got 'im!

Monday, September 22, 2008


Oh you elderly folk.

Friday, September 19, 2008

If today feels awesome to you for some reason...



...It probably be because today be Talk Like a Pirate Day, matey!

Thursday, September 18, 2008


I am not a happy camper today.

Also, I guarantee that this is the first in a series.

Wednesday, September 10, 2008

Tee-hee!

Monday, September 08, 2008



Been two weeks since an update. Here's a piece I like to call a "Gap Filler". The term has nothing to do with anything, and if you think it does you're wrong.

<_<

Monday, August 25, 2008


Moar stuffs.

Thursday, August 21, 2008

Testing out a custom sphere guide in Flash.

Tuesday, August 19, 2008

A few sketches. Paul Pope primarily inspired these palpable portraits of pious people with a plentiful color palette of primaries and present a perfect perception of pleasing...uh...Palpatine...

Im...Imperial Emperors need love too. >_>

Seriously though, Paul Pope, comic writer/artist for Batman: Black and White and Batman: Year 100. If you see them on the bookstore shelves I suggest you at least flip through them and see some neat shit.

Or Google the man. s'Faster.

Wednesday, August 13, 2008

Here you are, folks, the final product!


Like before, I broke down how I did this on a forum, and I figured I'd post it here once again. I know the majority of people who come here are animators; the people I talked to were not, so for most of you, a lot of this is pretty obvious stuff.

ok, so this is exactly the order in how I approached the animation. First the keys, then the breakdown, then the inbetweens BUT, the inbetweens I don't do in a row, from beginning to end. Quick note - There are many, MANY ways to approach animation, and this is just one of them. This method, you'd see more in Disney type work, the real mainstream animation.

Here's the order:

drawing 1 - first key


drawing 11 - final key


drawing 6 - breakdown


drawing 5 - inbetween
Now when I started the inbetweens, I traced between the first key and the breakdown. There are four drawings between the two, so which one do you start on. The one nearest the key? Actually, it's smarter to start at the breakdown.


drawing 4 - inbetween
Now you make a new drawing, between the inbetween and the key. This time, though, the lines you draw should be closer to the key than the inbetween. Why? Because the closer the drawing is to the key, the more visible the key drawing will look to the human eye when these drawings are being played at 24 frames per second. You register the similar drawings faster. Additionally, this makes the action look smooth, as it starts off slow, then gets faster as you approach the breakdown drawing. Confused yet?


drawing 3 - inbetween
So now, keep repeating this method. Draw closer to the key. This inbetween still has an open mouth, but it's getting really close to what the first drawing looks like, and we still have 3 more drawings to get to, each of them getting closer as it goes.




drawing 2 - inbetween
Same thing. This is the final inbetween for the first part of the motion. The teeth are just about connected now. I actually thought of doing another inbetween to get even closer, but cheaped out and just made this an extra frame longer to make the starting action slower.

ok, so that's the first half of the motion done. We have an animation of Lucy opening his mouth really fast, then clipping into his final drawing. We're pretty much going to patch the second part up the same way, except this time we're slowing into the final key from the breakdown.


Drawing 7 - Inbetween
Drawn halfway.


Drawing 8 - Inbetween
Now favoring the final key.


Drawing 9 - Inbetween
Closer.


Drawing 10 - Inbetween
Closest. To the human eye this one is pretty near identical to the last key (or it should be, but I need to work on my line variation.)

So there you have it. Altogether I did do this in a day, but it took me several hours (on and off between and after work). And the end result is 12 drawings. Which amounts to about half a second if you lined them up with no holds.

Now, I don't have to tell any of you, whether you know animation or not, that animation very much is that long and tedious. You've known for a long time that for even one second to go by, a lot of work has to take place. So how do studios cope? That's simple. What I've just done is rough animation, breakdowns, inbetweens, cleanup, and not discussed was also color and shadow. In most studios and especially for fully animated projects, that is at least three-four different jobs, done by three-four different people (Rough Animator, Assistant Animators/Inbetweeners, Cleanup artists, and the Color/Shadow department)*. So ah, when you're watching a cartoon animated in flash, or a movie done in CG, and you wonder to yourself, quite understandably, "What the hell ever happened to classical animation" - That's what happened. Time, money, extra people, and companies that wanted to do away with as much of that as possible, because for movies they want to give the money to expensive celebrity voiceovers, and for TV, well Jesus, I still can't believe TV networks have any money these days, what with the internet stealing the crowds.


*Oh, and on Three Delivery, if you're wondering which of these jobs I take on, the answer is all of them; Rough, clean, color and shadow. We had a rough team and cleanup team on the first three episodes, but it was too slow, we were losing money, and the show almost got pulled 6 episodes in. A lot of people got laid off, and we had to merge the teams. So that we're doing any of this at all is a miracle...and I still hate those head comps.

EDIT: This is my 111th post! Crap, I filled with a bunch of crappy writing! I completely missed my chance to do a binary joke! On the bright side, I totally missed the chance to do a binary joke! They suck!